I'm Karl, a software developer with a focus on free & open source tools. The Godot Engine is my current
main tool, but I also have experience with Python, C++, OpenGL, Linux system administration, and
I studied Computer Science and Game Engineering and Simulation at the University of Applied Sciences Technikum Vienna, finishing with a Master of Science in Engineering (MSc). A lot of interesting projects arose out of those courses. While studying, I began working at the BOKU Vienna where I am currently employed. Aside from that, I like to participate in game jams for those short bursts of creativity. Below is a selection of projects from all of these endeavors.